Today I am launching Misunderstood Pigs (iTunes Link). The gameplay is simple: place objects to save the pigs from an impending onslaught of projectiles.
I had been sitting on this game at 90% completion for at least 5 months, and decided to bite the bullet and spend a few days finishing the last 10%.
The game shares a lot of code from my previous release, Word Topple, including a level editor/framework which is tightly integrated with Adobe Fireworks (which I am debating open sourcing).
Enjoy!
